
Just when you think you think you’re about to win - Flip! All of the cards in your hand suddenly change. Maybe after playing Uno Flip! you won't want to know anything about the regular Uno, it's a great game, it will give you hours and hours of fun with family or friends because takes a classic game to a new level.


#UNO FLIP RULES HOW TO#
When one player reaches 500 points, the player with the lowest points is the winner.Do you know that in 2009 was released the UNO Flip! card game? Check out this article to show you the special edition of UNO Flip! and know how to play the UNO Flip! edition. Alternative Scoring and WinningĪnother way to score points is to keep a running tally of the points each player is left with at the end of each round. The WINNER is the first player to reach 500 points. To those people we say: go for it! The first person to get rid of all of their cards wins! End of the Game Tip: Don't want to keep score? Some people prefer to play UNO Blast without keeping score. Once the score for the round has been tallied, if no player has reached 500 points, reshuffle the cards and begin a new round. The first player to get rid of their cards in a round receives points for all of the cards left in their opponents' hands as follows: If no player is out of cards by the time the DRAW pile is depleted, the DISCARD pile is reshuffled and play continues. Points are scored (see SCORING) and play starts over again. Once a player has no cards left, the round is over. If you don't yell "UNO!" and you are caught before the next player begins their turn, you must draw 2 cards. When you play your next-to-last card, you must yell "UNO!" (meaning "one") to indicate that you have only one card left. That player must add all of the cards that blast out to their hand this counts as their turn. In addition, when you play this card, the next player must draw and insert cards into the Card Blaster until the blast is triggered. When you play this card, call out a color of your choice to continue play. When you play this card, the next player is "skipped" (loses their turn).Ī Wild card can be played to match any other card. When you play this card, the direction of play reverses (if play is currently to the left, then play changes to the right, and vice versa). The card you place on the top of the DISCARD pile continues play. if you play a blue Discard Color card, you may discard all of your blue cards). When you play this card, you may discard all cards of that color in your hand (i.e.

When you play this card, the next player must draw 1 card and place it in the Card Blaster! If your card triggers the blast, you must take all of the cards that shoot out and add them to your hand your turn is over. If you place your card in the slot and the Card Blaster does not go off, then you are safe and your turn is over. But, beware: You never know which slot will trigger the blast! You may choose any slot you wish, as long as there isn't another card in it. Special Rules for UNO BlastĪnytime you are forced to draw a card from the DRAW pile, you must place it in one of the empty slots on the Card Blaster. If you don't have a playable card (a card that matches the card on the DISCARD pile), you must take a card from the DRAW pile and place it in one of the slots in the Card Blaster, which will be explained next. Alternatively, the player can put down a Wild card. You can match a card by number, color or symbol (symbols represent Action Cards see "Functions of Action Cards").Įxample: If the card on the DISCARD pile is a red 7, the player must put down a red card OR any color 7. On your turn, play by matching a card from your hand to the card on the top of the DISCARD pile. The person to the left of the dealer starts play, and play moves clockwise. See "Functions of Actions Cards" for more details. There are 3 special cards in UNO Blast: Draw One, Discard Color, and Wild Blast cards. If you draw a card that is playable, you may NOT play it on the same turn newly drawn cards must always be placed in the Card Blaster. However, you must still draw a card from the DRAW pile and place it in the Card Blaster. If you feel daring, you may also choose to NOT play a playable card from your hand. The top card of the DRAW pile is turned over to begin a DISCARD pile. Place the remainder of the deck facedown to form a DRAW pile. The dealer shuffles and deals each player 7 cards. Power on the UNO Blast unit and set it in the center of the playing area.Įach player draws a card the player that draws the highest number deals (count any card with a symbol as zero). Points in rounds accumulate and the first player to reach 500 points wins. You'll score points in each round for the cards your opponents are left holding. Have a blast as you race to get rid of all of your cards while trying to avoid triggering the Card Blaster!
